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Virtually all duplicate games now use bidding boxes. There
are a number of reasons for their use, but the two most important ones are to
reduce the overall level of noise in the room and limit the chances of the next
table hearing the auction before they play hands.
The boxes are really very easy to use and once you get used to them, it will
seem awkward to play without them. It is much easier to visualize the entire
auction and saves the time needed to review the auction
This is
a standard bidding box. The cards for pass, double, redouble, stop and
alert are in the front slot.Cards for every possible contract are in the back slot |
To make
a bid, grasp the bid you want and ALL of the cards behind your bid.
Shown is the grasp of a 2 Diamond bid.Lift all the cards out of the box and place them on the table in front of you - facing toward your partner. That way they are easier for others at the table to read. |
Second
and subsequent bids should be stacked as shown so that all players can see
your bids in the order they were made. |
This
is what a bidding sequence looks like after several rounds. The red X
card is a double and the blue XX card is a redouble. |
When
the auction is over, simply combine all stacks of cards in front of you and
put them back in the back slot as shown.Pulling ALL of the bids behind the one you wanted makes putting them back very easy. |
One
of the special cards in the front slot is the STOP card. The Stop card may
be used before making a jump bid (bidding at a higher level than required to
be sufficient). Using the Stop card is optional, but if you choose to
use it, you must use it every time you make a jump bid. Stop makes
sure that both your partner and opponents know that your bid is a jump.
Once the Stop card is placed on the table, you should leave it for a few
seconds. Your opponent must wait until you replace the Stop card
before they bid. |
The
Alert card may be used to fulfill your obligation to alert the opponents
that the bid your partner just made is unusual enough that the opponents
must be warned (these are printed in red on the ACBL convention card).
Many players alert verbally, but the card may be used. |
This
is a no-no. You should never touch or reach out your hand to the
bidding box until you are ready to choose a bid. Reaching out and
pulling your hand back or reaching for a Pass and then pulling a bid
delivers unauthorized information to your partner. Make your decision
first and then reach for a card. |
If you make a mechanical error with the bidding box (pull out a different bid card than you intended), you are permitted to correct that error up until your partner makes their next bid. If your left hand opponent has bid before you discover the error, you should call the director before correcting your bid. Note that a mechanical error is usually limited to pulling the wrong card from either the front slot (a pass versus a double) OR the rear slot (one bid versus a different bid).